Pros | Cons |
Great mobility kit | Cannot control its Cleave Damage well |
Strong Single Target sustained Damage | Weak against spread out targets |
Can Cleave multiple stacked enemies without sacrificing any Single Target Damage | Somewhat lackluster in Damage over Time department |
Very Strong Burst Damage capabilities, especially in execute phases |
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Level 15: Recommended choice - Searing Touch | |
Searing Touch - Damage of your Scorch is increased by 150%, and it Crits 100% of the time. This Talent boosts your Damage output significantly, especially during Execute phases and provides you with a nice instant Cast filler spell that can be used for avoiding downtime while relocating. | |
Firestarter makes your Pyroblast and Fireball always Crit against Targets above 90% of their total Health. This is a situationally good Talent that could be selected if an Encounter warrants it. Pyromaniac gives your Hot Streak empowered Flamestrike and Pyroblast casts an 8% chance to reactivate Hot Streak immediately. This talent is too RNG dependant to be worth consideration in most encounters. | |
Level 30: Recommended choice - Shimmer | |
Shimmer - It is a great upgrade over the Blink ability; Shimmer has 1 more charge, can be cast off the global cooldown, and does not interrupt your spellcasting, but it has 5s more cooldown (the 20s instead of 15s) and does not break stuns. This Talent will improve your mobility greatly and will allow you to dodge Raid mechanics quickly, without losing DPS. | |
Blazing Soul causes your Blink to surround you with the Blazing Barrier that absorbs Damage equal to 20% of your total Health for the 60s. This Talent boosts your survivability slightly but is a lot less flexible than the Shimmer. Blast Wave knocks back, damages and slows down (by 70% for 4 seconds) all enemies within 8 yards around you. It is a good Crowd Control Talent, that provides you with an additional Kiting tool; it has 25-second Cooldown. That being said, it is useful mostly in Mythic+. | |
Level 45: Recommended choice - Rune of Power | |
Rune of Power - anActive Ability that lets you place said Rune of Power on the ground which increases your spell damage done by 40% for 10 seconds if you stay within 8 yards from it; has two charges and 40-second recharge timer. This is the best choice for Burst Damage as well as sustained damage output, but using it in some encounters might get tricky. If fights require you to move a lot, and you lose a good portion of Rune of power's uptime, consider choosing Incanter's Flow instead. | |
Incanter's Flow gives you a sustained damage bonus that starts at 4%, builds up to 20% over 10 seconds, and then resets back to 4% just to start building up again. This talent doesn't restrict your mobility, and therefore could be selected instead of the Rune of Power for very dynamic encounters. Mirror Image summons 3 copies of you, which cast spells at your Target and gain Enemy's attention; Copies last for the 40s. This, while 'classic' gives the worst overall damage boost, especially in AoE heavy encounters, and should not be picked. | |
Level 60: Recommended choice - Flame On | |
Flame On - Gives your Fire Blast an additional charge and reduces its recharge time by 2s. Thanks to Fire Blast's synergy with the Hot Streak this Talent is the best choice for Single Target DPS that also boosts your AoE Damage potential, as it provides you not only with more Hot Streak procs, but also greatly increases your control over them. | |
Alexstrasza's Fury causes your Dragon's Breath to contribute towards Hot Streak, and always deal Critical Damage. This is a very strong option for AoE-heavy encounters, but it requires you to be in the melee range. Phoenix Flames is an active ability that has 3 charges and 30-second recharge time. It deals solid Damage to your primary Target and some splash Damage to all enemies around it; Phoenix Flames always deals Critical Damage. This Talent provides you with solid Burst AoE Damage and should be chosen if an Encounter requires it. | |
Level 75: Recommended choice - Frenetic Speed | |
Frenetic Speed - Your Scorch ability now also increases your movement speed by 30% for 3 seconds. This provides you with some extra mobility, which comes in handy in almost all Raid encounters. | |
Ice Ward grants a second charge to your Frost Nova ability. Ring of Frost lets you summon a Ring on the target location; up to 10 enemies entering the Ring will be incapacitated for 10 seconds. Both of these Frost-related Talents melt in comparison to the Frenetic Speed and the utility provided by it (see what I did there...?). | |
Level 90: Recommended choice - Conflagration | |
Conflagration - Your Fireball now also applies an 8-second Damage over Time effect to your Target; this Talent also causes all Targets affected by your Mastery: Ignite or by Talent's DoT effect to sometimes flare up dealing Damage to all nearby enemies. This is the best choice for Single-Target DPS and encounters with limited AoE. | |
Flame Patch causes your Flamestrike to deal additional Damage over 8 seconds to all enemies within its area of effect, by igniting the ground that it is cast upon. This is a good option for dealing with large waves of Targets, that can be grouped up. Living Bomb applies a short DoT effect on your Target. After the effect ends, the Bomb explodes, damaging all enemies within the 10yd radius, and affecting them with Living Bomb. This is the best choice for 10+ Targets, and it also allows you to deal with your priority Target more effectively (as it doesn't require you to spend Hot Streak procs on it) than Flame Patch does. | |
Level 100: Recommended choice - Meteor | |
Meteor - Calls down a Meteor on heads of your Enemies, dealing high amounts of Fire Damage to all Targets within the 8yd radius, and leaving a patch of burning ground that damages enemies standing inside of it for 8,5 seconds. It has 45-second Cooldown and a 3-second after cast delay. This Talent is the strongest choice for Single Target Damage, as long as you are able to hit your Target with it reliably. It is also really strong in AoE situations if Targets are grouped up, and stationary. | |
Kindling makes your Pyroblast, Fire Blast, and Fireball critical hits reduce the Cooldown of Combustion by 1s. This Talent is a good choice for dynamic encounters that feature multiple Targets, and/or frequent burn phases, but it does not outperform Meteor most of the time. Pyroclasm is a passive ability that activates 15% of the time when you spend your Hot Streak proc, and causes your next non-instant Pyroblast to deal 225% bonus Damage; it stacks up to 2 times. This might be a decent choice for encounters that feature 1 Target that moves around a lot. |
Use the following priority list to maximize your Single Target Damage output: | |
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Use the following priority list to maximize your AoE Damage output: | |
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END NOTE This is an early version of our guide, we plan to upgrade upon it, and add further sections. So please leave your suggestions in the comments section below. We would also like to state that this is meant as a pocket guide and therefore we will not go into too much detail (however, if we are missing some information that is important to you, please let us know, and we will gladly add it). |
Pros | Cons |
Extremely Mobile | Loses DPS in Two-Target encounters |
Very high Burst Damage potential | Gets punished heavily by some Raid mechanics |
Solid AoE Damage dealer | Its single-target DPS depends highly on cooldowns |
Excells at Kiting, Baiting and overcomes Raid mechanics easily | |
Deals with incoming damage better than other Mage Specs |
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Level 15: Recommended choice - Rule of Threes | |
Rule of Threes - Gaining third (or jumping straight to fourth via Charged Up or Arcane Orb) Arcane Charge reduces the cost of your next Arcane Missiles or Arcane Blast by 100%. This is the best single target and AoE(indirectly; Free Arcane Blasts gained from Rule of Threesallow you to cast more Arcane Barrages which in turn gives you better AoE potential) DPS booster, and that makes it the default choice. | |
Amplification gives just too little in terms of extra damage (That one extra Arcane Missile gained from Clearcasting is not worth it). Arcane Familiar summons a pet that attacks your Enemies and boosts your max mana by 10%. It is worth a consideration for AoE heavy encounters. | |
Level 30: Recommended choice - Shimmer | |
Shimmer - It is a great upgrade over Blink ability, Shimmer has 1 more charge, can be cast off the global cooldown, and does not interrupt your spellcasting, but it does not break stuns and has 5s more cooldown (20s instead of 15s). We recommend Shimmer over Slipstream because it can save you from any sudden life-threatening Raid mechanics. | |
Slipstream allows you to move while channeling Evocation or Arcane Missiles giving you an ability to reposition without losing damage output; this, while useful, doesn't have the life-saving potential of Shimmer. Mana shield removes cooldown from your Prismatic Barrier but causes it to drain your drain mana proportionally to damage absorbed. Mana=damage, and therefore Mana shield should not be considered unless you REALLY need that extra damage absorption (here's a hint: don't stand in the fire... just Shimmer out of it). | |
Level 45: Recommended choice - Rune of Power | |
Rune of Power - anActive Ability that lets you place said Rune of Power on the ground which increases your spell damage done by 40% for 10s if you stay within 8yd from it; has two charges and 40s recharge timer. This is the best choice for Burst Damage as well as sustained damage output, but using it in some encounters might get tricky. If fights require you to move a lot, and you lose a good portion of Rune of power's uptime, consider picking Incanter's Flow instead. | |
Incanter's Flow gives you a sustained damage bonus that starts at 4%, builds up to 20% over 10s, and then resets back to 4% just to start building up again. This talent doesn't restrict your mobility, and therefore could be considered over Rune of Power for very dynamic encounters. Mirror Image, while 'classic' gives the worst overall damage boost, and should not be picked. | |
Level 60: Recommended choice - Charged Up | |
Charged Up - Grants you 4 Arcane Charges Immediately and has 40s cooldown. This gives you the best single target damage boost and works very well with Rule of Threes. | |
Resonance can be considered for AoE heavy fights, as it increases the damage of your Arcana Barrage for each damaged target. Supernova is a low damaging crowd control spell which has limited uses in Raids. | |
Level 75: Recommended choice - Chrono Shift | |
Chrono Shift - Your Arcane Barrage now slows enemies by 50% and boosts your movement speed by 50% for 5 seconds. This talent gives you some extra mobility needed in Raids and Mythic+ progression. | |
Ring of Frost and Ice Ward are pure crowd control options with very situational uses. | |
Level 90: Recommended choice - Touch of the Magi | |
Touch of the Magi - Your Arcane Blast now has a 10% chance to apply a debuff which accumulates 15% of your damage dealt to the target over 8 seconds after which the stored damage is dealt to the target and all nearby enemies. This gives you the highest Single Target damage boost, while also improving your AoE potential slightly. | |
Reverberate and Nether Tempest are both good AoE choices, but Reverberate requires targets to be in the range of your Arcane Explosion, and Nether Tempest is slightly worse than the Touch of the Magi when it comes to single target damage. | |
Level 100: Recommended choice - Overpowered | |
Overpowered - Improves your Arcane Power's damage bonus to 60%, and Mana costs reduction to 60%. Overpowered is the best choice for a single target DPS boost, but Time Anomaly is not far behind, and it is the 'fun' choice (who doesn't like random stuff happening from time to time?) | |
Time Anomaly gives you a random chance to get 4 Arcane Charges, 8s of Arcane Power or 1s of Evocation at ANY moment. You can consider picking it if randomness is not a downside for you. Arcane Orb is an AoE spell that generates 1 Arcane Charge when cast, and an additional one every time it deals damage, it should be considered for Multi-target heavy encounters. |
The Burn Phase - use this priority list whenever your Arcane Power is ready to use and the following conditions are all met: Your Mana is over 30% of max capacity, you have 4 Arcane Charges Stored, At least 1 charge of Rune of Power is ready, | |
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Conserve Phase - Use following priority list after burning your Evocation (please remember, that maintaining Mana is your main goal during this phase) | |
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Odealo is one of the most secure World of Warcraft marketplaces. It allows regular players to buy, sell, and trade WoW Gold and Items with the use of real cash. |
END NOTE This is an early version of our guide, we plan to upgrade upon it, and add further sections. So please leave your suggestions in the comments section below. We would also like to state that this is meant as a pocket guide and therefore we will not go into too much detail (please visit more specialized sites for a much more in-depth build/stat/gear/rotation analyses). |