Nov 26, 2018 Listed here are all the various upgrade options for Under Armors on Fallout 76. Go to the armor crafting station and create or modify your under armor pieces for added bonuses. Here are all the known options for modifications on under armor. Under Armor Brotherhood Soldier Suit. Protective Lining Item Stats. DMG Resist 10 Armor, 8 Energy, 4 Radiation; STR +2. So I'm new to the world of Fallout couple of questions. What do each of the icons mean in fallout in the pip boy? I'm assuming the first one 'the shield' is a general damage resistance figure. The lightening is a shock resistance and the radiation symbol is obviously radiation.
For the Lionheart perk, see Damage Resistance (perk).
Aug 25, 2016 assuming target has no energy resist / armor ok but if it has resistance, does it deal the damage resulting from the difference with both resistances? Let's say my weapon deals 100 en 100 ballistic damage, the enemy has 5050 resistance, my plasma rifle. Jan 21, 2019 Check out the different types of Power Armor in Fallout 76! Information included are how to get power armors, their stats, and what is power armor! Fallout 76 Power Armor - List & Stats.
Rooted, Refractor, Toughness, Rad Resistant, Nerd Rage!, Moving Target
Fallout 76
Modifies
Reduced Damage from Normal damage attacks
Initial Value
0
“
Any damage taken is reduced by this amount. Damage Resistance can be increased by wearing armor.
Fallout 76 Dmg Resist Symbols Chart
”— Fallout In-game description
Damage Resistance (DR) is a derived statistic in the SPECIAL character system.
Any damage taken is reduced by this percentage (that is to say, a piece of armor with 10 DR will reduce damage taken by 10%). Damage Resistance can be increased by wearing armor, or by taking certain perks.
2Fallout 3
Fallout, Fallout 2, Fallout Tactics
Note, however, the difference from Armor Class, which helps dodge the attack, and Damage Threshold, which reduces damage before the damage resistance. Damage Resistance is capped at 90%.
Initial level: 0
The Toughness perk increases normal DR by 10% per rank.
The Dermal Impact Armor implants increase normal and explosive DR by 5%.
The Dermal Impact Assault Enhancement implants increase normal and explosive DR by 10%.
The Phoenix Armor Implants increase laser, fire, and plasma DR by 5%.
The Phoenix Assault Enhancement implants increase laser, fire, and plasma DR by 10%.
Fallout 3
The maximum Damage Resistance is 85%, regardless whether this value is obtained by armor, perks, drugs or a combination of these. This makes the effects of Nerd Rage and Med-X somewhat questionable, as even without chems, the Lone Wanderer can permanently gain up to 94% Damage Resistance through equipment and perks (with The Pitt additional content). The T-51b power armor and the Enclave Hellfire power armor plus their respective helmets have a max DR of 60. Combined with the five permanent perks (34%) gives the maximum DR without drugs or having less than 20 percent of your hitpoints. Without the additional content you would still be able to obtain a maximum DR of 91% with power armor. Note that these numbers assume a fully repaired suit of armor, which, when the T-51b armor is actually being worn, is only possible if the player boosts Crazy Wolfgang's repair skill to 100 by reverse pickpocketing workman's coveralls from Point Lookout onto him because there is only one copy of this armor and it can only be repaired by non-player characters. Enclave Hellfire armor can be found, but it is rare (only obtainable with Broken Steel loaded). For players who prefer non-power armor, you can still obtain a permanent DR of 82% (79% without The Pitt add-on) with ranger battle armor, ghoul mask, the ranger battle helmet and the perks listed below.
All add-on combinations
Permanent DR of 73% (temporary of 83%), +5 melee weapons and 148 AP with the permanent perks below and Superior Defender, Action Boy/Action Girl, tribal power armor, Ledoux's hockey mask, Almost Perfect and waiting to collect all S.P.E.C.I.A.L. Vault Boy Bobbleheads until level 30 has been achieved. This produces perfect SPECIAL stats with the exception of Agility which will be 9 due to the power armor effect. The tribal armor can be repaired with common T-45d power armor while the hockey mask is immune to item damage and can be repaired (if found damaged) with regular hockey masks.
The Pitt combinations
Permanent DR of 73%, +1 Strength, +1 Luck, -1 Agility, +5 melee weapons and +65 AP with the permanent perks below and Action Boy/Action Girl, tribal power armor and Ledoux's hockey mask. The tribal armor can be repaired with common T-45d power armor while the hockey mask is immune to item damage and can be repaired (if found damaged) with regular hockey masks.
Replace the hockey mask above with Poplar's hood which has 2 lower DR than the hockey mask but can be worn with the ghoul mask producing 5 DR rather than 4. This combination repairs the Agility damage (+2 small guns, +2 sneak, +2 action points), adds +10 sneak, permanent 74% DR, +40 AP and feral ghouls will not become hostile. It is a possibility for those who have not yet found the hockey mask, or missed acquiring it altogether. This option, however, excludes obtaining the Barkskin perk which offers 5 DR itself.
Permanently increasing Damage Resistance
The Cyborg perk gives +10% damage resistance.
The Toughness perk gives +10% damage resistance.
The Barkskin perk gives +5% damage resistance.
The Survival Expert perk gives up to +6% damage resistance.
The Pitt Fighter perk gives +3% damage resistance.
Temporarily increasing Damage Resistance
The Superior Defender perk gives +10% damage resistance, but only when standing still.
The Nerd Rage perk gives +50% Damage resistance, but only if your Health is below 20%.
The Med-X drug gives +25% Damage resistance, and it is possible to double up the effect by wearing the prototype medic power armor and also manually administering the drug.
Fallout: New Vegas
In Fallout: New Vegas, DR is mostly replaced by damage threshold. Med-X and the new items slasher and Battle brew, still provide bonuses to DR, which functions identically to the DR from Fallout 3. If all 3 items are taken together, they provide the maximum 85% damage resistance allowed by the game engine.
Damage resistance is applied before damage threshold. So, for a character with 30% damage resistance and 20 damage threshold (i.e. a Veteran Ranger), an attack that deals 80 damage is first reduced by 30% (leaving 56 damage), then the damage threshold is subtracted from that number, leaving a final damage of 36. As a result of this, a high damage resistance has a very large effect on a character's ability to withstand damage.
The only pieces of equipment in the game that raise DR instead of DT are:
Rebreather from the questVolare!
The normally non-playable Trenchcoat found on the investigator during the quest Beyond the Beef
and Arcade Gannon's follower outfit
In addition, DR can be conferred via the console by entering player.forceAV DamageResist xx where xx is between 0 and 85. Values beyond 85 are ignored by the game; 85 is the maximum DR, a likely holdover in the game engine from Fallout 3.
A rare few non-player character characters have perks which grant them DR in addition to the DT from their armor. These include:
All companions if using Ferocious Loyalty.
Sunny Smiles (10% DR)
Ranger Stella (10% DR)
Legion Vexillarius (10% DR)
Praetorian guards (10% DR)
Lucius (10% DR)
Certain Legionary assassins (10% DR)
Ulysses (10% DR)
Blister (10% DR)
Beast (10% DR)
Bonesaw (10% DR)
Blade (10% DR)
Colonel Royez (10% DR)
Gaius Magnus (10% DR)
Mean Sonofabitch (20% DR)
Motor-Runner (20% DR)
Nightkin (30% DR)
Dog and God (30% DR)
Certain NCR Rangers (30% DR)
Veteran Rangers (30% DR)
Fallout 76 Dmg Resist Symbols Free
Fallout 4 and Fallout 76
Damage resistance in both of the Creation Engine games is essentially the same and uses three separate armor types for the three available damage types:
DamageResist, used to determine resistance against ballistic or normal weapons - most conventional firearms, melee, and unarmed weapons, as well as creature attacks,
EnergyResist, used against weapons dealing energy damage,
RadiationResist, used against - what else? - radiation-based weapons.
To determine the damage reduction, the game first checks if the target of the attack has 0 armor, the attack deals full damage, otherwise, it performs the following calculation: