Use the CHIME to enter the Mirage Tower, collecting Treasure and learning that you need the CUBE to proceed further.
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Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card. Morph (You may cast this card face down as a 2/2 creature for. Turn it face up any time for its morph cost.).
Gather information in Onrac, including the purpose of OXYALE and the location of the Caravan.
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Travel to the Castle of Ordeal to undertake BAHAMUT's Test of Courage.
Learn how combat works in Final Fantasy... and the many mechanics that don't work.
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Journey to the Temple of Fiends to defeat GARLAND, save Princess Sara, and collect Treasure.
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With GARLAND defeated, the King erects a bridge leading to Pravoka and Matoya's Cave.
Mtg Combat Dmg Wear Office
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Descend into the Earth Cave to defeat the VAMPIRE that seems to be responsible for the earth's rot.
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Fight your way through the Castle of Ordeal to earn the TAIL that proves your courage.
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The SHIP gives you access to several new areas, but presents its own dangers.
Resistant ArmorAegis Shield, Ribbon
As an Element, Poison covers not only the usual PoisonStatus, but also Stone (as well as the instant KOSpellBANE). Your own PoisonSpells are all instant kills, but many Monsters resist Poison. TIAMAT is notable because she has a Poison weakness (one of only two creatures in the game with one, in fact). Due to a bug in the NES game, most Poison- or Stone-inflicting standard attacks are not actually Poison elemental (they instead use the Element of any weaknesses the Monster has).
WeaponsExcalibur
As an Element, Poison covers not only the usual PoisonStatus, but also Stone (as well as the instant KOSpellPoison). The main threat from Poison, however, comes from early-game Monsters that inflict it with their normal attacks. Poison deals significant damage in combat, and will doom a character if you have no Antidotes (or EsunaSpells) on hand. Your own PoisonSpells are all instant kills, but many Monsters resist Poison. Tiamat is notable because she has a Poison weakness (one of only two creatures in the game with one, in fact).
Causes the target to lose 5% of its maximum hit points at the end of each turn.
Cured by SpellsCure4, Esuna
A Poisoned character takes 1 point of damage per step taken outside of combat. This damage cannot kill the character, but the damage taken during combat can. Poison does not wear off at the end of combat. It can be cured with the Esuna or Cure4Spells or with the AntidoteItem.
Poison is an interesting Element, since you won't actually get the ScourgeSpell so you can use it until pretty far into the game. Very few Monsters are weak against Poison, consisting mostly of Thunder-elemental bosses and stone creatures. It's a fun Spell to have leveled, but not at all important.
EffectDeals minor damage each turn to the afflicted creature, and deals 1 damage per step outside of combat; cured with Esuna 1 or antidote
Even more so than Darkness, Poison is really only a problem because it halts progress if a Character hasn't been cured by the end of combat. A few damage per round of combat isn't a problem at any stage of the game, and while the 1 damage per step of walking can add up, Esuna 1 is enough to cure this Status outside of combat. You'll need Esuna 2 to cure it in combat, or to cure the whole party of Poison outside of combat, though.
EffectDeals minor damage each turn to the afflicted creature; cured with Basuna 1
Venom is very similar to Poison, only temporary. It is extremely easy to shake off, and often the effect ends before dealing even a single point of damage. Like Poison, the damage from Venom is minor and can be ignored for most of the game. This is one Status Ailment you will not likely have to worry about. If you do want to cure it, though, Basuna 1 can do so.
Poisoned creatures or characters lose 1/16 of their max HP at the end of each round. Poisoned characters also lose 1 HP per step they take on the overworld or dungeon map, though unlike the in-battle damage, this damage cannot kill the character.
DurationPermanent
Poisoned creatures take damage at regular intervals. This damage is equal to 1/8 their max HP.
Confusingly, Poison is both an Element and a status in this game. That said, aside from the MonsterAbilityAcid Rain, all Poison-ElementalAbilities inflict Poison as well, so the difference is mostly elementary. Nonetheless, the damage dealt by Poison-ElementalAbilities is significant even aside from the Status effect. Most of the Monsters that have a weakness to Poison are human, while the ones that are immune tend to be undead. Unfortunately, a Poison weakness becomes less and less relevant as the game progresses because of the availability of tier-3 Elemental (and better) Spells. They deal more damage to neutral targets than your best PoisonSpell (Bio) does against a Poison weakness.
Permanent
Negative
Resistant RelicsAmulet, Fairy Ring, Ribbon, Star Pendant
Poison deals increasing damage based on Stamina at set intervals during combat. Each interval adds the initial damage on top of the previous interval to a maximum of 8× the initial damage. Characters also take 1/32 of their max HP in damage per step outside of combat, but cannot die as a result.
TypeHarmful
Poison deals damage to the target after each action they take. The damage is around 1/20 of the target's maximum HP each time. This effect does not wear off on its own.